Hit The Lights – available on the App Store

Screen3_gameplay1Well, it’s been a while and today I am really happy to announce that my first game Hit The Lights is now live on the App Store. And what’s important – you can download it for FREE! For those that didn’t read my previous posts – Hit The Lights is a new take on laser puzzle, a challenging game for iPhone with a gameplay that reminds of and old, good “The Incredible Machine” series.

The goal of each level is simple – to connect laser emitters with corresponding receptors. You can find more information about a game on official web page or on the App Store.

Some technical details. The game was implemented with a help of cocos2d v2.1, all interfaces were designed in CocosBuilder and texture atlases were done with TexturePacker. I must admit that without these tools it will be much harder to create this game, so I really recommend this toolset for every developer. The game was implemented using MVC pattern that I explained in my other posts.

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Hit The Lights – soon on App Store

After a year of development I am proud to announce a game that will be available on App Store 21st of March. It is a project that I was doing independently (mostly at nights), it’s based on cocos2d 2.1 and it’s implemented with MVC pattern as described in my blog post here: cocos2d meets MVC

Hit The Lights is a laser puzzle game for iPhone with one simple goal of each level – to connect light emitters with corresponding receptors. This might sound easy at first, but later on the game gets more challenging as you will need to learn how to properly use available game pieces to achieve each level’s goal. A mirror is the main piece in your toolbox, but there are more like splitters, prisms, color filters and more that will help you mix & match the colors of emitters with correct receptors.

I hope you like the game as much as I do. If you want please join official Facebook fan page or Twitter.

Official website: http://hitthelightsgame.com

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Introducing Hit The Lights

I started working on my new game almost a year ago, the initial commit on my git repository states it was exactly on the 8th of October. I documented some parts of the design decisions I made for this game in my three part series post as part of my idevblogaday schedule. And since that time not so much has happened on my blog. I did some iOS apps in the meantime and this in fact has also affected my game schedule (which supposed to be out already!).

One of the most interesting projects I made was the one I did for Justin Sandercoe a couple months ago – the Rhythm Trainer Metronome, which among the typical features you will find in any other metronome it also has some nice training modes which helps you develop your “inner metronome” when the metronome stops. If you are a musician looking for a great metronome which is designed and tested by a musician I really recommend this one – it’s very accurate and has nice set of features. Working on this project extended my CoreAudio skills a lot, most of the metronomes on the market uses NSTimer for timing which is not adequate for audio apps and if you want to go beyond that and have accurate metronome – RemoteIO is the way to go.

Hit The Lights

Hit The Lights IconThe game that I want to announce today is called Hit The Lights and that’s the project I’ve been working in the evenings and nights during the last months. Its main idea is to connect light rays from emitters with corresponding light receptors. In order to complete the level you will use different game pieces like mirrors, prisms, color filters and some others. The physician from the application icon is the one that will help you learn about the colours, how they can be combined together to create a new color and how the given color can be divided into separate color componenets.

And because I believe one picture is worth more than a thousand of words, this is how the game looks like at the moment:

Hit The Lights Menu

Hit The Lights Gameplay

Beta testing

If you’re interested and want to help testing the game please follow the link on a Test Flight. I would be very happy if you give me your feedback, I hope you will enjoy the game as much as I do! Thanks!

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Symbolicate iOS crash report

The following script will help when you’re struggling with symbolicating crash report that you get from your customer https://gist.github.com/3428363

Just create a new folder, put your crash report & dSYM file there and then run the script with the first argument being a file name of your crash report:

symbolicate_crash.sh YourApp.crash | more

Tested on Mountain Lion & XCode 4.4!

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Easier iOS table views with ios-datatable

The project that I recently started to build in my spare time aims to simplify building a data table based views using Cocoa framework. Everyone that has tried to build a view that resembles a built-in iPhone Settings app knows that it’s not so easy, especially when you need to leverage a different UI controls inside your table cells like UISwitch, UISlider etc. Even if you know how to do it it’s a very repetitive and boring task which most often also results in a low quality code. The project that I started to build is in its early stages at the moment, but it might be already useful for some of you so I decided to finally reveal some details about it. Read More »

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